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2023.2

Thank you for downloading GeoVisionary 2023.2. This release concentrates on three key areas. First, for HoloLens 2 users we are thrilled to announce an exciting new step forward with GeoVisionary’s Augmented Reality (AR) capability in our latest update.

Second, we have continued with our key theme of delivering performance enhancements and have some welcome contributions that will see smaller file sizes, more efficient memory usage, and improved rendering quality.

Third, we have addressed several issues reported by customers and implemented key fixes to ensure a better experience with GeoVisionary.

This release also sees the welcome addition of a brand new Autodesk Navisworks importer. You can import various data that have been exported from Navisworks directly into GeoVisionary saving time and preventing possible feature loss.

What's New in This Release?

HoloLens 2 AR Markers

We've added new capabilities for aligning virtual objects to real-world locations using the HoloLens 2. By scanning QR code markers placed around your physical environment, you can precisely match the position of 3D models to those markers seen through your headset. This allows entire scenes or individual components to be overlaid onto real objects and locations. As you move around, the virtual content stays fixed to the appropriate marker points. Multiple users with headsets can independently align to the same markers for collaborative AR experiences.

Further to this, our HoloLens implementation now uses the OpenXR standard as default and this ensures stability, performance, and ease of update in the future.

Performance Improvements

You'll notice quicker load times when working with VRNative and VRText files after updating to this release. We've made some changes to reduce the file size and loading times for these files. Now, when you save a file, it will automatically omit any default values, resulting in smaller files with less redundant information. This means faster loading of files without any change to their functionality.

In addition to that, we've improved how the physics system handles complex 3D models to make it more memory efficient. Previously, certain detailed models could cause the physics memory use to balloon up and slow things down. We've tweaked the settings so now those complex models take up much less memory. This enables the loading and simulation of larger and more detailed scenes without incurring excessive memory costs. If you work with detailed models or scanned objects then you will notice a performance boost.

User Experience Improvements

  • You can now add both male and female manikins directly to the gallery.
  • The visual quality of the immersive GUI has been improved when using a HMD. Previously, the GUI could appear flickery and distorted when moving your head in VR. We've optimised the settings to reduce aliasing while keeping text and icons looking sharp. The immersive GUI now remains crisp and readable even when moving around in VR, improving usability and visual comfort.

Resolved Issues

Defects or bugs are an unfortunate but inevitable occurrence in any software product. At Virtalis, we work hard to maintain and improve the quality of our codebase, and we strive to resolve as many reported issues as quickly as possible. As part of our internal testing for the 2023.2 release, we identified and resolved 23 issues, of which 6 were reported by customers. Details are provided in the table below.

IDSummary
2358Fixes issue with models popping in and out of view based on what the left eye can see when using a HMD with occlusion culling enabled. Also improves the performance of occlusion culling in mono views.
FUS-3047Fixes a crash that could occur when loading a scene with a model with invalid indices.
FUS-3094Fixes issue with tooltips on Scene GUI buttons only appearing once.
FUS-2809Fixes issues with viewpoints and reimporting Simple Reps in the Creo importer.
FUS-3095Fixes issue with the JT Importer not bringing in metadata for certain types of metanodes.
FUS-2793Significantly reduces the amount of memory used by the physics system in scenes with lots of meshes.
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See the Changelog for a complete list of resolved issues and changes.