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Settings

SettingDescription
Flip Winding OrderFlip the winding order of triangles in meshes (i.e. turn them inside out). [default: false]
Export HiddenExport hidden nodes. Note: if disabled, your nodes will still be exported but won’t be visible or enabled in the Tree View. [default: true]
Export LayersExport layers as Group nodes. [default: false]
Use InstancingThis is an optimisation that prevents meshes and materials from being duplicated. Note: meshes using a multi-material are only instanced by that specific multi-material. [default: true]
Export AnimationsExport animations as Sequence nodes. You can export both transform and visibility tracks from Max but note that visibility keyframes won’t be interpolated in Visionary Render – the object can be either fully visible or fully hidden. [default: true]
  • Fixed Time Step – if enabled, generate n keyframes per second. Note: this setting should be enabled when exporting animations that are non-linear (such as curves). [default: 24]
Export BonesExport bones. Note: if disabled, bones will still be exported as Assembly nodes. [default: false]
Export CamerasExport cameras as Viewpoint nodes. [default: true]
Export DeformersExport skins and morphs. Note: modifiers should not be placed between or above morph and skin modifiers. Also, morph target weight values should not be locked – such as with a wire control – as doing so may result in morph meshes being exported incorrectly. [default: true]
Export Helper GeometryExport helper objects – such as bones – as meshes. [default: true]
Export LightsExport lights under Assembly nodes. [default: true]
Export MaterialsExport materials. If disabled, materials will be displayed using the mesh colours. Note: there is limited support for V-Ray based materials and lighting values may be incorrect (use of standard Max materials is preferred). The V-Ray plugin must be installed if you are attempting to export a scene authored with V-Ray. [default: true]
  • Two Sided Lighting – if enabled, materials will be lit with two-sided lighting. Note: this will slow down rendering. [default: false]
  • Export Textures – export textures with materials. [default: true]
Export SplinesExport splines. These are drawn in Visionary Render as a series of cylinders. [default: true]
Export Vertex ColoursExport vertex colours if the meshes contain them. [default: false]
Export Vertex AlphaExport vertex alpha values if the meshes contain them. [default: true]
warning

Scenes will be converted to metres when exported.