Settings
Setting | Description |
---|---|
Flip Winding Order | Flip the winding order of triangles in meshes (i.e. turn them inside out). [default: false] |
Export Hidden | Export hidden nodes. Note: if disabled, your nodes will still be exported but won’t be visible or enabled in the Tree View. [default: true] |
Export Layers | Export layers as Group nodes. [default: false] |
Use Instancing | This is an optimisation that prevents meshes and materials from being duplicated. Note: meshes using a multi-material are only instanced by that specific multi-material. [default: true] |
Export Animations | Export animations as Sequence nodes. You can export both transform and visibility tracks from Max but note that visibility keyframes won’t be interpolated in Visionary Render – the object can be either fully visible or fully hidden. [default: true]
|
Export Bones | Export bones. Note: if disabled, bones will still be exported as Assembly nodes. [default: false] |
Export Cameras | Export cameras as Viewpoint nodes. [default: true] |
Export Deformers | Export skins and morphs. Note: modifiers should not be placed between or above morph and skin modifiers. Also, morph target weight values should not be locked – such as with a wire control – as doing so may result in morph meshes being exported incorrectly. [default: true] |
Export Helper Geometry | Export helper objects – such as bones – as meshes. [default: true] |
Export Lights | Export lights under Assembly nodes. [default: true] |
Export Materials | Export materials. If disabled, materials will be displayed using the mesh colours. Note: there is limited support for V-Ray based materials and lighting values may be incorrect (use of standard Max materials is preferred). The V-Ray plugin must be installed if you are attempting to export a scene authored with V-Ray. [default: true]
|
Export Splines | Export splines. These are drawn in Visionary Render as a series of cylinders. [default: true] |
Export Vertex Colours | Export vertex colours if the meshes contain them. [default: false] |
Export Vertex Alpha | Export vertex alpha values if the meshes contain them. [default: true] |
warning
Scenes will be converted to metres when exported.