Best Practices
Handles
Handles are used to reference internal objects such as nodes. If you request a handle using any API function that returns one (VRGetScenesNode
, etc.), you must close it when you are finished, using VRCloseNodeHandle
.
Handles passed into plugin API functions (e.g. VRPImportProc
) and callback functions (e.g. those registered with VRAddCallbackUpdate
) are managed by the host application and do not need to be closed. They are closed when the callback function returns. If you require a given handle to persist beyond the end of the callback function, use VRCopyNodeHandle
to create a new handle to the same node, remembering to close the copy yourself when you are done with it.