LOD and GeoGroup
Level of Detail (LOD) nodes control the visibility of geogroups based on camera distance. Geogroup nodes contain renderable meshes.
LOD
Properties
Property | Type | Description |
---|---|---|
Enabled | boolean | Enabled or disabled. When disabled, no models under this LOD are rendered. |
InOut | number[2] | Distance between which this LOD is rendered (rendered when view is at least In metres away, no longer rendered when further than Out metres away) |
RefPoint | number[3] | Local coordinate from which the LOD distance is calculated |
Example
Simple script example which prints to the Log window details of the LOD including the in-out distances and the LOD reference point.
-- Drag/Drop section BEGINS - Do not edit between BEGINS and ENDS.
local LODX = __Script.dragdrop.LODX
-- Drag/Drop section ENDS
-- Simply prints out the attributes of a LOD
print(LODX.Enabled)
print("In distance ", LODX.InOut[1], " Out distance ", LODX.InOut[2])
print("Ref pt ", LODX.RefPoint)
GeoGroup
Properties
Property | Type | Description |
---|---|---|
Enabled | boolean | Enabled or disabled. When disabled, child meshes are not rendered. |
Material | vrnode | Link to a material to render this GeoGroup with |
CullFace | number | Cull face mode. See the Cull Face mode table below. |
LockMaterial | boolean | Indicates if the material can be overridden on the Visual level. |
DrawMode | number | Draw mode overriding the values in the GeoGroups. See the Draw Mode table below. |
BakedLighting | boolean | Apply the GeoGroup's stored baked lighting. NOTE: The GeoGroup needs to contain baked lighting information for this property to have any effect. This is usually read from imported files. |
ShadowCaster | boolean | Indicates that the GeoGroup should cast shadows when lit by a shadow casting light. |
IgnoreCoverageLOD | boolean | Indicates whether this GeoGroup should ignore the coverage LOD setting and render even when failing the test. |
Cull Face Modes
These modes control which faces of geometry in the model are rendered.
Mode | Description |
---|---|
__GeoGroup_CullFaceNone | Does not cull any faces (both back and front are drawn) |
__GeoGroup_CullFaceBack | Culls back faces |
__GeoGroup_CullFaceFront | Culls front faces |
Draw Modes
These modes control how the model is rendered
Mode | Description |
---|---|
__GeoGroup_DrawModeSolid | Forces solid rendering (model faces are filled) |
__GeoGroup_DrawModeLines | Forces line rendering (model is drawn as wireframe) |
__GeoGroup_DrawModePoints | Forces point rendering (only the vertices are drawn) |
Example
Simple script which checks the current DrawMode of a GeoGroup and changes it to the next possible Mode. This script would typically be called on a keypress event.
-- Drag/Drop section BEGINS - Do not edit between BEGINS and ENDS.
local Geo = __Script.dragdrop.Geo
-- Drag/Drop section ENDS
-- Geogroup example
-- Simple check of current GeoGroup DrawMode
-- then change it to another mode
if Geo.DrawMode == __GeoGroup_DrawModeSolid then
print("__GeoGroup_DrawModeSolid")
Geo.DrawMode = __GeoGroup_DrawModeLines
elseif Geo.DrawMode == __GeoGroup_DrawModeLines then
print("__GeoGroup_DrawModeLines")
Geo.DrawMode = __GeoGroup_DrawModePoints
elseif Geo.DrawMode == __GeoGroup_DrawModePoints then
print("__GeoGroup_DrawModePoints")
Geo.DrawMode = __GeoGroup_DrawModeSolid
end