Meta_SimulationTerrain
Module: Metanodes / Definitions
A SimulationTerrain controls the display of preprocessed height and image data.
#include <meta_terrain2.hpp>
Public Types
Type | Name |
---|---|
enum | IDX { Idx_Enabled, Idx_ElevationPath, Idx_MainImageryPath, Idx_AuxImageryPath, Idx_ImageryEnabled, Idx_ImageryBlend, Idx_Lighting, Idx_Reflectivity, Idx_Shininess, Idx_Metalness, Idx_Ambient, Idx_Grid, Idx_TileLODThreshold } Property index. |
Public Types Documentation
enum IDX
Enumerator | Value | Description |
---|---|---|
Idx_Enabled | bool - Whether to draw the terrain | |
Idx_ElevationPath | string - Path to directory containing height data files (.vsi or .vs3) | |
Idx_MainImageryPath | string - Path to directory containing image data files (.vsi or .vs3) | |
Idx_AuxImageryPath | string - Path to directory containing image data files (.vsi or .vs3) | |
Idx_ImageryEnabled | bool - When enabled, imagery layer is drawn over the elevation | |
Idx_ImageryBlend | float - Alpha value to apply to the imagery | |
Idx_Lighting | bool - Whether the terrain is affected by lighting | |
Idx_Reflectivity | float - Constant which modulates the colour sampled from the reflection map before adding to result. | |
Idx_Shininess | float - How shiny is the terrain | |
Idx_Metalness | float - Constant metalness value (0=not metal, 1=metal). | |
Idx_Ambient | float - Ambient scalar. | |
Idx_Grid | bool - Whether to display the tile grid | |
Idx_TileLODThreshold | float - LOD threshold for switching between mipmap layers |
Property index.