Meta_View
Module: Metanodes / Definitions
a View can be inserted at any point in the scene, and will be rendered into either the framebuffer or any child RenderTarget's there may be.
#include <meta_division.hpp>
Public Types
Type | Name |
---|---|
enum | IDX { Idx_Enabled, Idx_Projection, Idx_Viewport, Idx_Scene, Idx_LODScale } |
Public Functions
Type | Name |
---|---|
Meta_View() |
Public Types Documentation
enum IDX
Enumerator | Value | Description |
---|---|---|
Idx_Enabled | ||
Idx_Projection | the projection matrix to use for the render. | |
Idx_Viewport | the viewport to use for the render (x,y,width,height). | |
Idx_Scene | link to a scenegraph node to render. | |
Idx_LODScale | scale to apply to camera distance when evaluating level-of-detail nodes. For example, if it's 0.0f the highest resolution lod will always be selected. |
Public Functions Documentation
Meta_View
inline Meta_View()