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User Interface

Visionary Render has a transparent GUI that is rendered over the 3D scene. It supports all the typical controls that will be familiar to Windows users like file browsers and message boxes, plus it can be rendered in stereo and operated immersively from VR hardware. This section will introduce some of the common GUI controls.

Application Menu

Click on the Virtalis button at the top-left of the Toolbar to open the Application Menu.

The main menu is shown in the left column, with any sub-menu options in the right column. A list of recent files and folders is displayed when no option is selected.

tip

You can change the number of recent files to display in Settings > User Interface > Files.

OptionDescription
NewStart a new, empty scene (Ctrl + N).
OpenShow a file open dialog to specify a VRNative or VRText file to load.
ImportMerge a file (Ctrl + Shift + O) or overlay into your scene or import a file with an installed importer (Ctrl + I).
ExportExport your scene to a format supported by an installed exporter.
SaveSave the current scene with its existing name and location (Ctrl + S).
Save AsSave the current scene with a different name, location, or format (Ctrl + Shift + S).
  • Visionary Render Scene (VRNative, VRText) – save the scene with a different name or location.
  • Monolithic Scene (VRNative) – save the scene as a single monolithic file.
  • Finished Monolithic Scene (VRNative) – save the scene as a finished monolithic file for presentations.
  • System Document (VRNative) – save the scene as a system document.
  • Scene Overlay (VRNative) – save an overlay of the scene that can be loaded over an existing scene. Use this if you don’t have a developer license to save only direct children of the Scenes tree plus any viewpoints, annotations, groups, settings, lights and dynamic sections. Note that you can save changes to additional node types using the Automatic Change Recorder.
Upload To Virtalis HubUpload the current scene to Virtalis Hub to share it with other people in your organisation.
CloseClose the current scene and return to the Start Room.
Windows
  • Properties – view and edit properties of selected nodes (Ctrl + P).
  • View Widget – view and edit camera position and orientation (Ctrl + U).
  • Script Editor – view and edit Lua scripts and shaders (Ctrl + L).
  • Diagnostics – view statistics, logs, and support information (Ctrl + D).
  • Animation Sequencer – create and edit keyframe animations (Ctrl + Q).
  • Gradient Editor – create and edit gradients (Ctrl + K).
  • Review – view and edit annotations (Ctrl + B).
  • Network – find and connect to collaboration sessions (Ctrl + J).
  • Search – perform advanced search operations (Ctrl + Shift + F).
  • Gallery – import assets into your scene (Ctrl + G).
  • Reset windows – reset the windows to their initial positions and states.
SettingsOpen the Settings window (F6).
Help
  • User Manual – open the compiled HTML version of this user manual (F1).
  • About – open the About dialog to see version and licensing information.
  • Create Support Log(s) – save the log to a file. A file dialog will be shown to permit you to choose a location and name for the file.
When clustered, a directory browser will be shown instead to permit you to choose a location for all the cluster node logs to be saved.
ExitExit the application (Alt + F4).
warning

When saving modifications to Library objects (materials, geometry, etc.), these may overwrite the original library files. Performing a Save As in the same directory as the original scene file will create a new copy of the scene file only. If this is not desirable (i.e. the libraries should not be shared), then the new filename needs to be in a different/new directory from the current scene file. This will then also save a copy of all the libraries in the new location.

Alternatively, Save As > Monolithic Scene will automatically disable the archiving of all libraries and save the entire scene into one large file. Save As > Finished Monolithic Scene means extra confirmation is required for overwriting the file in the future and does not prompt for saving when it has been edited then closed.

Windows

Title Bar

The title bar of a window contains its icon, name, tool buttons, and standard window controls. Double-click on it to roll the window up to just the title bar. Double-click again to unroll it. You can also roll or unroll the window with the mouse wheel if you prefer - simply mouse over the title bar and move the wheel forwards to roll or backwards to unroll. The title bar contains the following standard buttons:

ButtonDescription
Show the help cursor so that you can click on part of the GUI to bring up its relevant section in this manual. You can also open it at the first page with F1.
/ Make the window roll up automatically when focus is returned to the 3D scene.
/ Roll the window up to just its titlebar or restore it.
/ Maximise the window to fill the screen or restore it down.
Close or dock the window.

Move

Click on the title bar of a window (not over a button) and drag to move it. The window will snap into place when it is close to the edges of your display or to other windows.

Resize

A resize cursor will appear when resizing is possible. Mouse over the left or right edge of a window until you see the resize cursor and hold down the left mouse button to adjust the width of the window. The top and bottom edges can be used to adjust height, whilst the four corners can be used to adjust width and height simultaneously. The window will snap into place when it is close to the edges of your display or to other windows.

Stack

When a window is moved beneath another window, it will snap into place at the bottom of that window. When dragged near the bottom left, it will also assume the width of the window above it - or its minimum size - and become stacked.

When windows are stacked, they can be moved together by dragging the title bar of the first window in the stack. The windows can be resized together at the corners and outer edges of the stack.

tip

Hold Ctrl whilst moving a window to prevent it from being added to a stack when it is dragged below another window. Alternatively, you can disable stacking altogether in Settings > User Interface > Windows.

Progress Bar

During lengthy operations like loading scenes, the 3D view is replaced by a progress bar over a black background. The text details specific operations being executed, and the blue bar provides an estimate of the current progress. The rings in the background spin as operations are being performed, so if they stop spinning for a significant amount of time then the application may have stalled. When done, the 3D view will be shown again.