Geometric Shapes
Visionary Render enables you to create some common geometric shapes. Right-click on a node (such as an Assembly) in the tree view or scene and select Create > Geometric Shape from the context menu.
When created on the Scenes node, the shapes appear directly in front of the camera and can be positioned, oriented, and scaled as with any other geometry. When created on an Assembly, their transform will be relative to it. A material is automatically created to go with the geometric shape. Both the Model and Material are accessible from the Libraries tree.
Shape | Description |
---|---|
Plane A plane in the XZ axis (i.e. facing the sky). ~1m x 1m. | |
Cube An axis-aligned cube. ~1m x 1m x 1m. | |
Sphere A sphere composed of 1482 triangles. ~1m in diameter. | |
Cubic Sphere A sphere with a flat surface projected onto it. ~1m in diameter. | |
Disc A disc in the XZ axis (i.e. facing the sky). ~1m in diameter. | |
Cone A cone with its tip pointing to the sky. ~1m x 1m x 1m. | |
Cylinder A cylinder with its faces pointing to the sky and ground. ~1m x 1m x 1m. | |
Torus A surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar to it (or, more intuitively, a “doughnut” shape). ~1m x 0.3m x 1m. | |
Torus Knot A special kind of knot that lies on the surface of an unknotted torus in three-dimensional space. ~1.6m x 1.2m x 1.7m. | |
Arrow A composite shape made up of a cuboid and pyramid. It points along the negative Z axis by default. ~0.25m x 0.25m x 1m. | |
Room A room composed of 6 individual plane assemblies. ~1m x 1m x 1m. | |
Axis A 4-part assembly that can be used to visually represent a coordinate system. ~0.23m x 0.23m x 0.23m. |
Super-Quadrics
There's also a sub-menu with options for creating various super-quadrics (i.e. 3D parametric objects).